The Night Crew: Devblog 1
Introducing... The Night Crew
The project
Hello world. Today I'm diving into a project that I've been wanting to explore for a while now. I'm working on creating an indie multiplayer horror game using the Godot 4. Though I'm not new to doing small projects with the open-source engine, I'd love the chance to throw myself into something where I'm able to document the progress along the way that can hopefully turn into something tangible by the end.
Inspirations
The main inspiration for this spooky endeavor comes from some awesome games in the genre like Lethal Company and Phasmaphobia, with a sprinkling of flavour from the classic board game "Betrayal At House On The Hill".
Multiplayer at its core
One of the challenges of this project is building something multiplayer. Development complexity could probably be considerably cut by building something that's singleplayer and retro-fitting multiplayer functionality later on... but given the importance of this being a shared experience, I feel the need to architect the game for multiplayer from the start.
Goals
Now, let's talk goals. This project is primarily a chance to sharpen my game development skills, working . In addition to the game itself, I intend to build in a modular style, such that a number of resusable components can be created as byproducts of this process. These could potentially be used by either myself or other people in the future to accelerate other game projects.
Onward
So, if you're interested in Godot 4, game development, or just wanting to watch the process of building a multiplayer indie game unfold, then stick around and see where things go!